The Height Units variable controls how a unit is vertically sized, which may be relative to its parent. By default an object uses Absolute height, where each unit represents 1 pixel of height in pixels. When using Absolute, an object ignores its parents’ With.
The following shows a child ColoredRectangle with 50 Absolute Height:
The following shows a child ColoredRectangle with 100 Percentage Height, which means it will have 100% of the height of its parent. Note that 100 Percentage is the same as 0 RelativeToContainer:
The following shows a child ColoredRectangle with -10 RelativeToContainer Height, which means it will always be 10 pixels less tall than its parent.
The following image shows a child ColoredRectangle with 50 RelativeToChildren Height, which means that it will always be 50 pixels taller than is necessary to contain its children. Since the rectangle has no children, this is the same as having 50 Absolute Height:
RelativeToChildren can be used to size an object based on the position and sizes of a container’s children. The following image shows a container with 0 RelativeToChildren Height, which mans that its height is set just large enough to contain its children.
A non-zero Height when using RelativeToChildren can be used to add additional padding to a parent container. The following image shows a container with 20 pixels of padding height:
For more information on relative layout in regards to absolute vs. relative unit types, see the Relative Layout Unit Type page.
PercentageOfOtherDimension will adjust the object’s effective height so it remains proportional to the Width value multiplied by the Height value (as a percentage). For example, if a Height value of 200 is entered, then the effective height will be 200% (2x) of the width.
The following image shows a child ColoredRectangle with a Height of 200 PercentageOfOtherDimension. In this image, the Width value is 50 units, so the effective height is 100 units:
The Sprite type has an extra Height Unit called PercentageOfSourceFile, which will set the height of the Sprite according to the file that it is displaying. This is the default Height Unit for Sprites.
The following image shows a child Sprite with 200 PercentageOfSourceFile Height, which means it will draw two times as tall as its source image: