Gum supports loading image files for Sprites and NineSlices. We’ll discuss how to load files, and how they are referenced in Gum.
First we’ll set up a workspace. To do this
Drag+drop a Sprite into the newly-created Screen
Files referenced by Gum projects will be relative to the root gum project itself. Therefore, you may notice that the source file begins with a “../”, indicating that the relative location of the file is not a subfolder of the Gum project. For portability you may want to keep all source files in a folder located under your gum project (which has the extension .gumx).